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beffio studio

Senior Character Artist Unity3D

beffio studio · Poznań, PL

Full-timeOn-sitePosted 6 November 2026
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Job description

You will work across character creation pipelines, collaborate closely with technical and gameplay teams, and help define art standards for stylized character content. This is a senior-level role with influence on artistic direction, workflows, and quality benchmarks within a fully remote studio environment. Next: Key Responsibilities Character Art Creation 3 Produce polished, gameplay-ready stylized characters with strong silhouette, appeal, and personality Model, UV, texture, and shade character assets optimized for Unity3D mobile platforms Balance art quality with performance constraints including memory, draw calls, and battery considerations Unity3D Integration 3 Import and set up characters in Unity3D , ensuring correct materials, shaders, LODs, and lighting Work with animation and technical art teams to ensure characters function correctly with rigs and gameplay systems Troubleshoot visual and performance issues in-engine Optimization & Pipeline 3 Define and uphold technical art standards for stylized characters across mobile workflows Create and document best practices for asset optimization, texture pipelines, shader setups, and prefab structures Collaborate with technical artists to refine tooling for mobile art workflows Collaboration & Mentorship 3 Work closely with designers, animators, technical artists, and programmers in a remote setup Offer guidance and review art from other artists to uphold visual and technical quality Contribute to art documentation, naming conventions, and quality benchmarks Next: Requirements Experience 2 5+ years professional experience as a character artist in the games industry Proven experience shipping stylized game content, preferably for Unity3D and mobile platforms Artistic Skills 3 Excellent stylized character modeling and texturing skills Strong understanding of form, anatomy stylization, color, and visual readability Deep knowledge of real-time constraints impacting characters on mobile Technical Skills 3 Hands-on experience with Unity3D workflows Experience optimizing characters for mobile platforms (texture atlases, efficient shading, batching) Comfort working with tools like Blender , Maya , Substance Painter , or similar Mindset & Communication 3 Problem-solving focus with an eye for artistic and technical detail Clear communicator with experience working in a fully remote, cross-disciplinary team Fluent English both written and spoken Next: Bonus Skills Experience mentoring or leading other artists Familiarity with shader graphs or custom shaders for stylized looks Knowledge of procedural tools or automation to speed art workflows Next: What We Offer Work on AA and AAA game projects with creative and technical ambition Fully remote setup with core collaboration hours between 10:00 and 15:00 CET Stable long-term cooperation with flexible contract options (employment or B2B) High-impact role with influence over mobile character art standards and pipelines Collaborative, experienced studio culture with competitive compensation Paid vacation and annual team retreats Ready player two? Ready to roll the dice? The application is a focused 3-step flow: the same questions our recruiters ask, none of the ATS clutter. 3-step application Accept this quest Connect More open quests Other roles on the board 3D Art Senior VFX Artist (Stylized Games | Unity3D) Europe · Fully remote 3D Art Senior Technical Artist (Unity3D | Shaders & Tools) Europe · Fully remote 3D Art Senior Technical Artist (Houdini | Procedural Game Art) Europe · Fully remote 3D Art Lead Technical Artist (Real-Time Games | Art & Engineering) Europe · Fully remote

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