
Senior Game Designer
Zynga · India Bangalore
Job description
Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition. From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more! Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level. Join us and be part of the play! Position Overview We are seeking a talented Senior Game Designer to shape impactful systems, craft memorable champions and drive long-term player engagement for Game of Thrones: Legends. This role combines deep systems design craft, hands-on technical execution and character design expertise with strong collaboration across pods. You will pitch, design and own core mechanics, progression economies and LiveOps features from early concept through live tuning. Working at the intersection of mathematical precision and creative fantasy, you will partner closely with Product, Engineering, UX, Art and LiveOps to align goals, define key performance indicators (KPIs), and deliver top-tier player experiences. What You'll Do: Feature & Mechanics Ownership: Pitch, design and own major new game features, combat mechanics and meta-progression systems, driving them end-to-end through concepts, specs, UI flows, and final delivery. Character Design, Implementation & Tuning: Architect hero kits, skill synergies, faction passives and combat status effects. Directly set up, implement and tune champion data and stats inside Unity . Mathematical Modeling & Economy Design: Efficient in spreadsheets in order to maintain and simulate complex balance models (combat formulas, gacha odds, XP curves, drop tables and resource sinks). Cross-Functional Alignment: Partner closely with Product, Engineering, UX, Art and LiveOps to align feature goals, define measurable KPIs and ensure high-quality execution. System Evolution & Optimization: Continuously improve and evolve existing systems (events, rewards, progression pacing, collections, and FTUE/onboarding) using telemetry data, player insights, competitive research and structured design reviews. LiveOps & Retention Strategy: Contribute directly to LiveOps by designing scalable event formats, economy updates, pacing adjustments and long-term retention drivers. What You Bring: Mobile F2P Experience: 5+ years of professional game design experience in mobile free-to-play, with a proven track record of shipping and live-operating complex systems. Unity Proficiency: Hands-on experience working directly inside Unity to implement features, wire up data structures, set up character assets and tune balance parameters. Spreadsheet & Math Mastery: Advanced mathematical modeling skills in Excel or Google Sheets for economy balancing, combat probability and player progression curves. Character Creation Expertise: Demonstrated ability to conceptualize, write GDDs for, implement and balance complex champion kits, skill trees and combat status mechanics. End-to-End Ownership: Proven ability to break down complex abstract ideas into clear design documents, wireframes and intui
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