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Zynga

Level Game Designer (Senior / Lead)

Zynga · Bengaluru, India

Full-timeOn-sitePosted 6 November 2026
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Job description

Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition. From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more! Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level. Join us and be part of the play! Position Overview We’re looking for a Lead/Senior Match-3 Level Designer who can elevate the level experience, drive measurable improvements in level performance, and build a robust level ecosystem that supports long-term player engagement and sustainable monetisation. This role combines strong level design craft with analytical thinking, ownership, and the ability to evolve level design practices at scale. What You Will Do: • Design, build, and tune engaging Match-3 levels with strong gameplay variety, balanced difficulty, and satisfying player experiences. • Own the end-to-end level lifecycle, from creation and difficulty calibration to launch, performance assessment, and post-launch optimisation. • Establish and evolve difficulty curves, progression pacing, and level quality benchmarks across the player journey. • Analyse shipped level performance using player behaviour and gameplay metrics to identify tuning opportunities and address progression bottlenecks. • Build a level environment that balances player experience, retention, and sustainable long-term monetisation. • Partner with Product, Analytics, and Engineering to align design objectives, validate outcomes, and improve level performance. • Establish scalable level design frameworks, quality standards, and production processes that improve consistency and efficiency. • Mentor designers, facilitate design reviews, and strengthen level design craft, analytical thinking, and performance ownership. • Own level design strategy and performance across progression segments, guide design planning, and act as a decision-maker on level quality, difficulty,

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